Showing posts with label Flow. Show all posts
Showing posts with label Flow. Show all posts

Wednesday, December 14, 2011

"in the zone" game

Recently i have started to play the game God of War III. I bought the game a couple of months ago and i have played the first God of War but not the second. Anyways i jumped my way into the third GOW and i must say its pretty bad ass. After playing this game for some bit, and then to learn what the concept of flow is, I have decided that this game has done a good job of skill vs challenge. So in this blog i would like to tell you why i think God of War III has good flow.

GOW3 continues the storyline of Kratos a mortal who is sworn to have his revenge on the God Zeus. The game starts of with powers that have been earned from previous games(like the wings of icarus which allow you to glide), and a fully upgraded weapon, and maximum health and magic. What i love about some games and its minor but it grabs my attention are the intros that you play, but technically its not like the start of the game but just a way to get the story going and get the feel for the controls. This game does that but with more intensity. Like i said before you start the game with full capabilities and for a moment you are just kicking ass. Your put into the game with the ability of performing full combos, your magic is ready to go, and you almost feel unstoppable with a health limit as far as it can reach. Great intro, you get to fight a boss(Poseidon) and show it all off until you run into Zeus and he zaps all your powers away and sends you into hades. Now as a result you notice that your health and magic have significantly dropped, your weapon is not as strong and you can not perform as many moves as before and most important your character Kratos wants Zeus dead even more. This is were the game actually starts and motivates players to continue the game. You want to be able to perform more moves for better combos, you want to be able do a magic spell more than once, and you do not want to die from a few hits from the enemy because of your low health. You want to be the God of War and you will continue the game and unlock more powers until you have that status.

But the main key to the flow are the weapons you will recieve after defeating bosses. Hades is the first boss you will fight and after defeating you will be rewarded the Claw of Hades. This weapon has different combos and has the ability to raise souls to fight along side of you for certain time. This is awesome when you recieve this because now options are aviable and the game does not get boring. Nemean Cestus is another weapon you will recieve after beating the boss Hercules, this is a short range weapon but heavy hitter and does incredible damage. This is rare because this weapon is effective against certian eneimes and in some situations you will need to figure this out. The last weapon you will get is the Nemesis Whip. This weapon has an electrical component and is a pretty interesting weapon. Altough it is similiar to the Claw of Hades this weapon can be useful for the fact that its electrical components can activate mechanical objects.

Another main thing the game does to add flow is providing special items every so often. The bow of Apollo is first item you will recieve and you will understand it is important just like every weapon you will be getting. When using the bow of Apollo you can charge it up for a fiery arrow, this is used blowing up certain objects and most importantly secret areas that are blocked but can be burned down. The head of Helios and boots of Hermes do almost the same thing. They are items that can slightly hurt enemies but are also used for finding hidden areas(which usually provide magic,health uprgade), that if you have not thought to use at the item at that moment you would have never found the hidden area(these are for hardcore gamers who search and use they resources in a smart way).